How to make a circular or radial progress bar in the unreal engine shader graph for an improved UX.
It's a pretty simple process by simply converting vector coordinates to radial coordinates and then using a step node on the X channel. Multiply this by your progress bar's texture and the hard part is done. How you hook up the output will depend on where you want to implement it.
Herbs & Hexes
Herbs & Hexes sees you take the role of a witch, and you just moved into a small hamlet in the countryside. All is well until a nearby wizard's experiment goes awry, and corruption begins spreading.Combining gameplay elements from the rogue-like and farm-sim genres you'll be gardening and brewing potions during the day, while exploring dangerous procedurally generated biomes at night searching for rare magical ingredients and enchanted artifacts to improve you potions.
I'm Abigail, a game developer and content creator. Five years ago I was not sure what I wanted to do, besides being in a creative field. Having some experience in a range of fields from music, theatre, writing, and generative programming; no one thing seemed to hold my interest for long. That's when I realized that game development, a long unpursued passion, rolled all these different art forms into one. Now I've been creating games in the Unreal Engine and making videos about them for the past few years.The game dev content I create explores both the design and journey of creating each project, but also tutorials and how-to videos so anyone can start making their own games as well.